Message: Return type of CI_Session_database_driver::open($save_path, $name) should either be compatible with SessionHandlerInterface::open(string $path, string $name): bool, or the #[\ReturnTypeWillChange] attribute should be used to temporarily suppress the notice
Message: Return type of CI_Session_database_driver::close() should either be compatible with SessionHandlerInterface::close(): bool, or the #[\ReturnTypeWillChange] attribute should be used to temporarily suppress the notice
Message: Return type of CI_Session_database_driver::read($session_id) should either be compatible with SessionHandlerInterface::read(string $id): string|false, or the #[\ReturnTypeWillChange] attribute should be used to temporarily suppress the notice
Message: Return type of CI_Session_database_driver::write($session_id, $session_data) should either be compatible with SessionHandlerInterface::write(string $id, string $data): bool, or the #[\ReturnTypeWillChange] attribute should be used to temporarily suppress the notice
Message: Return type of CI_Session_database_driver::destroy($session_id) should either be compatible with SessionHandlerInterface::destroy(string $id): bool, or the #[\ReturnTypeWillChange] attribute should be used to temporarily suppress the notice
Message: Return type of CI_Session_database_driver::gc($maxlifetime) should either be compatible with SessionHandlerInterface::gc(int $max_lifetime): int|false, or the #[\ReturnTypeWillChange] attribute should be used to temporarily suppress the notice
Create or adapt leading game features to work with an existing game
Pitch new ideas to the team / hold brainstorming sessions
Tune and model complex systems using Excel
Write copy, names, and narrative elements of game
Analyze real-time feedback and metrics, and adjust game designs accordingly
Work with business managers, product managers, developers and artists to oversee the implementation of new features and systems
Describe user experience stories and create wireframe screens and flows
Remain up-to-date with Game Design literature and best practices to be an evangelist for the craft of Game Design
Required Skills:
5 shipped games
Experience or knowledge of traditional board game, card game, or dice game design
Expert with math and formulas in game environment
Experience designing combat and/or system mechanics including player control, moves, and NPC/AI types and behaviors
Strong knowledge of game balancing and pacing
Management experience, preferably with an experienced design team
Adept with Excel/spreadsheets
Passionate gamer
Fluent English
About us
At King, we aspire to make fun and simple games for everyone.
Since 2003 we've been a leader and pioneer in making games for players all around the world. We're committed to delivering casual, social games that have connected over 40 million players with over 3 billion game plays. We're a passionate team who have delivered over 150 fun titles in 14 languages, with hits including Candy Crush, Bubble Witch Saga, and Pyramid Saga on Facebook where we are the 2nd biggest game developer. We're rapidly expanding these games onto mobile platforms. Find out more and try our games at www.king.com.
Games are free to play with friends and many play head-to-head in skill tournaments for small cash stakes at www.king.com or through leading global portals, website and media companies such as Yahoo and MSN.
Please send your applications to valeria.rossi@king.com